Blender v2.63 Portable | 38.49 Mb
Blender program with open source software for 3D modeling, animation, rendering, post-production, interactive creation and playback. Available for Windows, Linux, Irix, Sun Solaris, FreeBSD and Mac OS X. Blender was extremely fast and versatile design instrument. The program has a personal touch, offering a unique approach to the world of three dimensions. Use Blender to create TV commercials, for technical visualizations, business graphics, to the fact that to do some transformation or design the user interface. You can easily make and manage complex environments. All basic animation principles (curves and keys) are well implemented.
Interface
Flexible and fully configurable window layout with as many settings screen, as you prefer
Undo support on all levels
Font smoothing, with the support of international transfers
Any window can be easily incorporated into any type of window (curve editor, NLA, 3D-view, etc.)
Built-in text editor, annotation and editing Python scripts
Graphical user interface for Python scripts
Scenarios of user interfaces with custom themes
Rigging
The regime quickly create a skeleton
Interactive 3D-paint for vertex weights
Fast envelope based on the skins
Automatic removal of skin that really works
Mirror editing
Double Quaternion deformation reduces the compression and other errors, the deformation basis
Volume deformer uses a mesh cage
B-spline interpolated bones forget about elbow twists
Animation
Armature (skeleton) deformation with forward / inverse kinematics with pole support
Auto IK allows the formulation of FK chains easily
Non-linear animation editor for mixing individual actions
Automated walkcycles along paths
Animated system constraints
The top of the key framing for morphing, with controlling sliders
Edit and make new blendshapes from existing targets
Editor character animation
"IPO" system integrates motion curve and traditional key frame editing
Audio playback, mixing and editing support for sound synchronization
Provides quick access to many features playback machine; with markers
Python scripting access for custom and procedural animation effects
UV scanning
Conformal and Angle-based methods of scanning
Interactive transform of UV maps by vertex pinning
The proportional decline editing UV maps for smooth transformations
Strata on the basis of developments
The cube, cylinder, sphere, the projection of the form
Catmull-Clark subdivition of UV-coordinates for lower distortion
Several layers of UV
Physics and Particles
The system of particles can be attributed to any mesh object. Control methods include weight painting, textures, curve management, wind and vortex effects. Particles can be deflected by moving geometry
Strands of hair can be created by a static particle system, supporting all particle control methods
Simulation of fluid with fully animated inflow, outflow, obstacle and fluid objects. Gravity and viscosity settings can also be animated. Supports vector blur and is integrated with a system of particles
The engine of solid state physics can be easily integrated into animation curves
Create 3D/Game in real time
Graphical logic editor to define the interactive behavior without programming
Collision detection and dynamics simulation now support libraries Bullet Physics.
Shape types: Convex polyhedron, box, sphere, cone, cylinder, capsule, compound, and static triangle mesh with auto deactivation mode
Discrete collision detection for modeling RigidBody
Support for in-game activation of dynamic constraints
Full support for vehicle dynamics, including stiffness, damping, friction, tires, etc.
Python Scripting API for sophisticated control and AI, fully defined advanced game logic
Support for all modes of illumination OpenGLTM, including transparent animated textures and reflection mapping
Support multimaterials, multitexturing mode with texture mapping, per pixel lighting, dynamic lighting, mapping modes, GLSL VertexPaint texture blending, Toon shading, animated materials, support for normal mapping and Parallax Mapping
Playing games and interactive 3D-content without compiling or preprocessing
Audio, using the SDL toolkit
Multi-layering of scenes for overlay interfaces
Modeling
The range of 3D object types including polygon mesh, NURBS surfaces, bezier and B-spline, Metaballs, vector fonts (TrueType, PostScript, OpenType)
Very fast Catmull-Clark subdivision surfaces with optimal contour display and sharpness editing
Modifiers stack deformers such as lattice, Curve, Armature or Displace
Mirror modifier with middle vertices clipping and automatic deletion of inner faces
Non-destructive real-time and logical array of modifiers
Mesh modeling based on vertex, edge and / or face selection
Smooth soft selection editing tools for organic modeling
Python scripting access for custom tools
Files
Save all data in one scene. A mixture of the file, even images, sounds or fonts can be packed for easy transport
Powerful built-in database system to manage the scene, and dynamic linking multiple project files
A mixture of the format supports compression, digital signatures, encryption, forwards / backwards compatibility and can be used as a library to link with the other. A mixture of files
Read and write support for many other 2D and 3D formats
2D
TGA, JPG, PNG, OpenEXR, DPX, Cineon, Radiance HDR, Iris, SGI Movie, IFF, AVI and Quicktime GIF, TIFF, PSD, MOV (Windows and Mac OS X)
3D
3D Studio, AC3D, COLLADA, FBX Export, DXF, Wavefront OBJ, DEC Object File Format, DirectX, Lightwave, MD2, Motion Capture, Nendo, OpenFlight, PLY, Pro Engineer, Radiosity, Raw Triangle, Softimage, STL, TrueSpace, VideoScape , VRML, VRML97, X3D Extensible 3D, XFig export
0 comments:
Speak up your mind
Tell us what you're thinking... !