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Blender v2.63a Portable

Written By bama on Saturday, 12 May 2012 | 17:29


Blender v2.63 Portable | 38.49 Mb

Blender program with open source software for 3D modeling, animation, rendering, post-production, interactive creation and playback. Available for Windows, Linux, Irix, Sun Solaris, FreeBSD and Mac OS X. Blender was extremely fast and versatile design instrument. The program has a personal touch, offering a unique approach to the world of three dimensions. Use Blender to create TV commercials, for technical visualizations, business graphics, to the fact that to do some transformation or design the user interface. You can easily make and manage complex environments. All basic animation principles (curves and keys) are well implemented.
Interface 
Flexible and fully configurable window layout with as many settings screen, as you prefer 
Undo support on all levels 
Font smoothing, with the support of international transfers 
Any window can be easily incorporated into any type of window (curve editor, NLA, 3D-view, etc.) 
Built-in text editor, annotation and editing Python scripts 
Graphical user interface for Python scripts 
Scenarios of user interfaces with custom themes 

Rigging 
The regime quickly create a skeleton 
Interactive 3D-paint for vertex weights 
Fast envelope based on the skins 
Automatic removal of skin that really works 
Mirror editing 
Double Quaternion deformation reduces the compression and other errors, the deformation basis 
Volume deformer uses a mesh cage 
B-spline interpolated bones forget about elbow twists 

Animation 
Armature (skeleton) deformation with forward / inverse kinematics with pole support 
Auto IK allows the formulation of FK chains easily 
Non-linear animation editor for mixing individual actions 
Automated walkcycles along paths 
Animated system constraints 
The top of the key framing for morphing, with controlling sliders 
Edit and make new blendshapes from existing targets 
Editor character animation 
"IPO" system integrates motion curve and traditional key frame editing 
Audio playback, mixing and editing support for sound synchronization 
Provides quick access to many features playback machine; with markers 
Python scripting access for custom and procedural animation effects 

UV scanning 
Conformal and Angle-based methods of scanning 
Interactive transform of UV maps by vertex pinning 
The proportional decline editing UV maps for smooth transformations 
Strata on the basis of developments 
The cube, cylinder, sphere, the projection of the form 
Catmull-Clark subdivition of UV-coordinates for lower distortion 
Several layers of UV 

Physics and Particles 
The system of particles can be attributed to any mesh object. Control methods include weight painting, textures, curve management, wind and vortex effects. Particles can be deflected by moving geometry 
Strands of hair can be created by a static particle system, supporting all particle control methods 
Simulation of fluid with fully animated inflow, outflow, obstacle and fluid objects. Gravity and viscosity settings can also be animated. Supports vector blur and is integrated with a system of particles 
The engine of solid state physics can be easily integrated into animation curves 

Create 3D/Game in real time 
Graphical logic editor to define the interactive behavior without programming 
Collision detection and dynamics simulation now support libraries Bullet Physics. 
Shape types: Convex polyhedron, box, sphere, cone, cylinder, capsule, compound, and static triangle mesh with auto deactivation mode 
Discrete collision detection for modeling RigidBody 
Support for in-game activation of dynamic constraints 
Full support for vehicle dynamics, including stiffness, damping, friction, tires, etc. 
Python Scripting API for sophisticated control and AI, fully defined advanced game logic 
Support for all modes of illumination OpenGLTM, including transparent animated textures and reflection mapping 
Support multimaterials, multitexturing mode with texture mapping, per pixel lighting, dynamic lighting, mapping modes, GLSL VertexPaint texture blending, Toon shading, animated materials, support for normal mapping and Parallax Mapping 
Playing games and interactive 3D-content without compiling or preprocessing 
Audio, using the SDL toolkit 
Multi-layering of scenes for overlay interfaces 

Modeling 
The range of 3D object types including polygon mesh, NURBS surfaces, bezier and B-spline, Metaballs, vector fonts (TrueType, PostScript, OpenType) 
Very fast Catmull-Clark subdivision surfaces with optimal contour display and sharpness editing 
Modifiers stack deformers such as lattice, Curve, Armature or Displace 
Mirror modifier with middle vertices clipping and automatic deletion of inner faces 
Non-destructive real-time and logical array of modifiers 
Mesh modeling based on vertex, edge and / or face selection 
Smooth soft selection editing tools for organic modeling 
Python scripting access for custom tools 

Files 
Save all data in one scene. A mixture of the file, even images, sounds or fonts can be packed for easy transport 
Powerful built-in database system to manage the scene, and dynamic linking multiple project files 
A mixture of the format supports compression, digital signatures, encryption, forwards / backwards compatibility and can be used as a library to link with the other. A mixture of files 
Read and write support for many other 2D and 3D formats 
2D 
TGA, JPG, PNG, OpenEXR, DPX, Cineon, Radiance HDR, Iris, SGI Movie, IFF, AVI and Quicktime GIF, TIFF, PSD, MOV (Windows and Mac OS X) 
3D 
3D Studio, AC3D, COLLADA, FBX Export, DXF, Wavefront OBJ, DEC Object File Format, DirectX, Lightwave, MD2, Motion Capture, Nendo, OpenFlight, PLY, Pro Engineer, Radiosity, Raw Triangle, Softimage, STL, TrueSpace, VideoScape , VRML, VRML97, X3D Extensible 3D, XFig export





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